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--
-- Agario Checkers - Checkers-like game with inspiration from agar.io
-- Copyright (C) 2015-2017 Delwink, LLC
--
-- Redistributions, modified or unmodified, in whole or in part, must retain
-- applicable copyright or other legal privilege notices, these conditions, and
-- the following license terms and disclaimer. Subject to these conditions,
-- the holder(s) of copyright or other legal privileges, author(s) or
-- assembler(s), and contributors of this work hereby grant to any person who
-- obtains a copy of this work in any form:
--
-- 1. Permission to reproduce, modify, distribute, publish, sell, sublicense,
-- use, and/or otherwise deal in the licensed material without restriction.
--
-- 2. A perpetual, worldwide, non-exclusive, royalty-free, irrevocable patent
-- license to reproduce, modify, distribute, publish, sell, use, and/or
-- otherwise deal in the licensed material without restriction, for any and all
-- patents:
--
-- a. Held by each such holder of copyright or other legal privilege,
-- author or assembler, or contributor, necessarily infringed by the
-- contributions alone or by combination with the work, of that privilege
-- holder, author or assembler, or contributor.
--
-- b. Necessarily infringed by the work at the time that holder of
-- copyright or other privilege, author or assembler, or contributor made
-- any contribution to the work.
--
-- NO WARRANTY OF ANY KIND IS IMPLIED BY, OR SHOULD BE INFERRED FROM, THIS
-- LICENSE OR THE ACT OF DISTRIBUTION UNDER THE TERMS OF THIS LICENSE,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR
-- A PARTICULAR PURPOSE, AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS,
-- ASSEMBLERS, OR HOLDERS OF COPYRIGHT OR OTHER LEGAL PRIVILEGE BE LIABLE FOR
-- ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN ACTION OF CONTRACT, TORT,
-- OR OTHERWISE ARISING FROM, OUT OF, OR IN CONNECTION WITH THE WORK OR THE USE
-- OF OR OTHER DEALINGS IN THE WORK.
--
require 'class'
require 'board'
Piece = class()
local colors = {
{255, 0, 255},
{255, 255, 0}
}
local texture = love.graphics.newImage('res/piece.png')
local king = love.graphics.newImage('res/king.png')
function Piece:__init(x, y, team, id)
self.x = x
self.y = y
self.team = team
self.id = id
self.size = 10
self.king = false
end
function Piece:move(x, y)
self.x = x
self.y = y
end
function Piece:canmove(x, y)
if x < 1 or y < 1 or x > 8 or y > 8 then
return false
end
if not self.king then
if 1 == self.team then
if y < self.y then
return false
end
else
if y > self.y then
return false
end
end
end
return true
end
function Piece:resize(dt)
self.size = self.size + dt
end
function Piece:getrealcoords()
local center = getcenter(self.x, self.y)
local scale = (BOARD_SIZE / 1024) * (self.size / 64)
local halfsize = (texture:getWidth() * scale) / 2
return {x=center.x - halfsize, y=center.y - halfsize, scale=scale}
end
function Piece:draw()
local c = self:getrealcoords()
love.graphics.setColor(colors[self.team])
love.graphics.draw(texture, c.x, c.y, 0, c.scale, c.scale)
if self.king then
love.graphics.setColor(colors[self.team][1], colors[self.team][2],
colors[self.team][3], 50)
love.graphics.draw(king, c.x, c.y, 0, c.scale, c.scale)
end
end
function teamcolor(team)
return colors[team]
end
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