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path: root/serverthread.lua
AgeCommit message (Expand)Author
2017-08-15Send signal not to point to a space that cannot be moved toDavid McMackins II
2017-08-12Don't allow name change while in gameDavid McMackins II
2017-08-12Remove redundant updateall loopsDavid McMackins II
2017-08-12Add ending newline to update stringDavid McMackins II
2017-08-11Only take first step in split if not at edge of boardDavid McMackins II
2017-08-11Implement move logicDavid McMackins II
2017-08-07Add move logic stubDavid McMackins II
2017-08-03Change license to COIL 0.5David McMackins II
2017-08-02Simplify adding new piecesDavid McMackins II
2017-08-02Improve opponent DC protocolDavid McMackins II
2017-08-02Remove calculation of board dimensionsDavid McMackins II
2017-08-01Pre-allocate piece listDavid McMackins II
2017-07-23Add extra checks for ability to moveDavid McMackins II
2017-07-04Incremental update to MOVE processingDavid McMackins II
2017-06-25Fix some table function callsDavid McMackins II
2017-06-25Add basic TRYMOVE, needs improvement for other move functionsDavid McMackins II
2017-06-20Add FORFEITDavid McMackins II
2017-04-21Add TEAMDavid McMackins II
2017-04-17Add UPDATEDavid McMackins II
2017-04-16Make sure it's the player's turn before allowing them to SELECTDavid McMackins II
2017-04-16Add DESELECTDavid McMackins II
2017-04-15Add SELECTDavid McMackins II
2017-03-22Add MAKEROOMDavid McMackins II
2017-02-25Change join sequenceDavid McMackins II
2017-02-22Add stub for joining roomsDavid McMackins II
2017-02-18Add GETROOMS requestDavid McMackins II
2017-02-17Limit names to 16 charactersDavid McMackins II
2017-02-17Prevent both players having the same nameDavid McMackins II
2017-02-17Add SETNAME to server sideDavid McMackins II
2017-02-12Make DC actually do something besides reportDavid McMackins II
2017-02-12Add DC commandDavid McMackins II
2017-02-04Add quick ref to other clientDavid McMackins II
2017-01-30Add outline for processingDavid McMackins II
2017-01-20Implement recv loopDavid McMackins II
2017-01-18Fix cleanup routineDavid McMackins II
2017-01-16Add toggle turn functionDavid McMackins II
2017-01-13Add processing queueDavid McMackins II
2017-01-12Get rid of ConnectedClient classDavid McMackins II
2017-01-11Rename die functionDavid McMackins II
2017-01-10Use nil for no winnerDavid McMackins II
2017-01-09Change to infinite loopDavid McMackins II
2017-01-08Add initial game stateDavid McMackins II
2017-01-07Get rid of ConnectedClient:process()David McMackins II
2017-01-06Add pieces fieldDavid McMackins II
2017-01-05Implement dieDavid McMackins II
2017-01-04Add server loopDavid McMackins II
2017-01-03Add stub for server loopDavid McMackins II
2017-01-02Add stub for request processingDavid McMackins II
2017-01-01Begin networking codeDavid McMackins II