Age | Commit message (Expand) | Author |
---|---|---|
2017-08-15 | Send signal not to point to a space that cannot be moved to | David McMackins II |
2017-08-12 | Don't allow name change while in game | David McMackins II |
2017-08-12 | Remove redundant updateall loops | David McMackins II |
2017-08-12 | Add ending newline to update string | David McMackins II |
2017-08-11 | Only take first step in split if not at edge of board | David McMackins II |
2017-08-11 | Implement move logic | David McMackins II |
2017-08-07 | Add move logic stub | David McMackins II |
2017-08-03 | Change license to COIL 0.5 | David McMackins II |
2017-08-02 | Simplify adding new pieces | David McMackins II |
2017-08-02 | Improve opponent DC protocol | David McMackins II |
2017-08-02 | Remove calculation of board dimensions | David McMackins II |
2017-08-01 | Pre-allocate piece list | David McMackins II |
2017-07-23 | Add extra checks for ability to move | David McMackins II |
2017-07-04 | Incremental update to MOVE processing | David McMackins II |
2017-06-25 | Fix some table function calls | David McMackins II |
2017-06-25 | Add basic TRYMOVE, needs improvement for other move functions | David McMackins II |
2017-06-20 | Add FORFEIT | David McMackins II |
2017-04-21 | Add TEAM | David McMackins II |
2017-04-17 | Add UPDATE | David McMackins II |
2017-04-16 | Make sure it's the player's turn before allowing them to SELECT | David McMackins II |
2017-04-16 | Add DESELECT | David McMackins II |
2017-04-15 | Add SELECT | David McMackins II |
2017-03-22 | Add MAKEROOM | David McMackins II |
2017-02-25 | Change join sequence | David McMackins II |
2017-02-22 | Add stub for joining rooms | David McMackins II |
2017-02-18 | Add GETROOMS request | David McMackins II |
2017-02-17 | Limit names to 16 characters | David McMackins II |
2017-02-17 | Prevent both players having the same name | David McMackins II |
2017-02-17 | Add SETNAME to server side | David McMackins II |
2017-02-12 | Make DC actually do something besides report | David McMackins II |
2017-02-12 | Add DC command | David McMackins II |
2017-02-04 | Add quick ref to other client | David McMackins II |
2017-01-30 | Add outline for processing | David McMackins II |
2017-01-20 | Implement recv loop | David McMackins II |
2017-01-18 | Fix cleanup routine | David McMackins II |
2017-01-16 | Add toggle turn function | David McMackins II |
2017-01-13 | Add processing queue | David McMackins II |
2017-01-12 | Get rid of ConnectedClient class | David McMackins II |
2017-01-11 | Rename die function | David McMackins II |
2017-01-10 | Use nil for no winner | David McMackins II |
2017-01-09 | Change to infinite loop | David McMackins II |
2017-01-08 | Add initial game state | David McMackins II |
2017-01-07 | Get rid of ConnectedClient:process() | David McMackins II |
2017-01-06 | Add pieces field | David McMackins II |
2017-01-05 | Implement die | David McMackins II |
2017-01-04 | Add server loop | David McMackins II |
2017-01-03 | Add stub for server loop | David McMackins II |
2017-01-02 | Add stub for request processing | David McMackins II |
2017-01-01 | Begin networking code | David McMackins II |